FAQ  •  Register  •  Login

More procedural textures by Chris Hegarty

Moderator: ModeratorGroup

<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Mon Oct 12, 2009 9:27 am

Seems so.
<<

Avariant

KT-Team
KT-Team

Posts: 765

Joined: Tue Aug 28, 2007 5:47 pm

Post Mon Oct 12, 2009 6:37 pm

Huh, sorry about that. I'll try to get that updated when I can. Can't say when though...
<<

cakweh

Posts: 1

Joined: Sat May 08, 2010 5:44 pm

Location: my lovely earth

Post Sat May 08, 2010 5:50 pm

thanks chris.. good job,, i'll try it ;)
also thanks to giannis for share it in this forum
Lets make this world a better place to life
H5360
<<

mcginnly2

Posts: 23

Joined: Tue Feb 23, 2010 3:44 pm

Post Thu Aug 19, 2010 10:35 am

Wow - these are fantastic procedurals!
I don't suppose there's anyone out there who knows how to port them to linux as well? My home 'render farm' consists of 1 clapped out laptop running XP and two even more clapped out towers running debian linux. I can get some tolerable render times though with them all networks - sadly though this limits me to only using standard procedurals. It would be really great to have them all singing from the same procedural hymn sheet.
<<

Fletch

KT-Team
KT-Team

Posts: 8561

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Mon Apr 04, 2011 8:11 pm

niks, are you on Vista 64bit?
Are you able to use these procedurals with Vista?
I appreciate you trying to help, but your instructions above are confusing to me. Please try again. A picture can speak 1000 words.
<<

Fletch

KT-Team
KT-Team

Posts: 8561

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Tue Apr 05, 2011 9:28 am

:grin: Thank you.
This is basically the same as written above, but hopefully it will help someone who may be confused.

I'm sorry you are on dial up internet - I feel your pain.
<<

gavinw

Posts: 10

Joined: Mon May 09, 2011 5:22 pm

Post Mon May 09, 2011 5:49 pm

Textures

Regarding the Textures I've been converting all the Materials i use into Black/white. and copy them in to my sketch up model,

Would like to save them as textures so i dont have to keep loading them into each sketch-up please advise how i build the texture and materials database in Kerkthea

Many thanks

Gavin
<<

Fletch

KT-Team
KT-Team

Posts: 8561

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Mon May 09, 2011 11:04 pm

This is covered in a tutorial here:
http://www.kerkythea.net/phpBB2/viewtopic.php?t=5720
<<

gavinw

Posts: 10

Joined: Mon May 09, 2011 5:22 pm

Post Mon May 09, 2011 11:11 pm

Thank you,

so many topics to read here easy to get lost,

regards
Gavin
<<

franontheedge

Posts: 1

Joined: Wed Oct 24, 2007 5:03 pm

Location: Lost in Webland

Post Mon Mar 05, 2012 3:16 pm

Re: More procedural textures by Chris Hegarty

Um... I'm not a code sort of person.
I have Win7, and followed the instructions about the ini changing thing and I wanted to ask...
I copied the list from the pdf and pasted that into the ini - is this okay?
<<

Fletch

KT-Team
KT-Team

Posts: 8561

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Wed Mar 07, 2012 10:37 pm

Re: More procedural textures by Chris Hegarty

Should be, why not?
<<

voxdei_999

Posts: 19

Joined: Mon Oct 06, 2008 3:46 pm

Location: Bolivia

Post Thu Apr 05, 2012 1:37 pm

Re: More procedural textures by Chris Hegarty

is there a posibility to see this procedurals in the x64 version of echo boost?, I only can see them in the x32 version.
<<

manwe

Posts: 1

Joined: Thu Sep 27, 2012 7:27 am

Post Sat Jan 11, 2014 12:27 am

Re: More procedural textures by Chris Hegarty

Can anyone upload it here. This procedurals arent no more in downloads
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Sat Jan 11, 2014 5:21 pm

Re: More procedural textures by Chris Hegarty

manwe wrote:Can anyone upload it here. This procedurals arent no more in downloads


I did attach those procedurals to opening post. Note these do only work with Kerkythea 2008, not with the latest developement version.
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
<<

majid

KT-Explorer

Posts: 389

Joined: Sun Jul 08, 2007 2:55 am

Location: Isfahan-Iran

Post Fri Mar 25, 2016 4:08 pm

Re: More procedural textures by Chris Hegarty

OMG I am lucky enough to find this procedural again.... Thanks Notareal
Previous

Return to Plugins

Who is online

Users browsing this forum: Google [Bot] and 2 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.