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Random Stuff-_-P_o_s_T

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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Sat Apr 16, 2011 11:45 am

Random Stuff-_-P_o_s_T

i will try to post some of my stuff and maybe some of you will help me get better at this .

:grin:
Attachments
hilt_handgrip0500.zip
(370.67 KiB) Downloaded 2258 times
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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Tue Nov 15, 2011 2:04 pm

Re: Random Stuff-_-P_o_s_T

It seems i was so long away from this forum and anything related to stuff you do around here

Anyway , i kinda want to get back to modelling and so on.

But at this moment i need some informations , cause i am re-learning most of the stuff .
As stuff like , how wings exports to KerkyThea and how is the best way to export [model your model and what i should keep in mind]

Damn i was so long away

Cheers too all
:oops: :arrow: :mrgreen: :D

in April i wanted to do what i am about to do , but i really had no time
](*,) ](*,)
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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Sun Dec 04, 2011 9:31 am

Re: Random Stuff-_-P_o_s_T

it seems no one like to reply to my threads :(

i have some trouble .

unsolved :
How am i suppose to UV , i mean is there anything i should know how is the converted Wing3d to KT doing , what should i keep my eye on.
I tried doing simple faces ,by removing all other faces [hole] but it failed , the concrete was all stretched .
i don't get what means vertex welding , loop ... i get it flip normal [ no idea]
solved:
i experimented some with bevel'ing
Still learning a lot , but i am stuck with things like texturing , should UV and than texture it , diffuse and than take the diffuse for the hole object and make bump maps and so on?


it seems you still can only upload 3 images
Attachments
Learning_001_x0004_Beveled_in_wings.jpg
Castle_0002.jpg
Learning_001_x0004_Beveled_in_KT.jpg
Image
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tridem

KT-Master

Posts: 982

Joined: Tue Aug 04, 2009 9:25 pm

Location: Treviso - Italy

Post Mon Dec 05, 2011 7:24 am

Re: Random Stuff-_-P_o_s_T

it seems no one like to reply to my threads
maybe because your questions are really hard to be answered :lol:

actually i didn't got the point :oops: ... I can only say you cannot work on wings with single faces, it needs always a closed volume (if not, it creates itself with weird results!)
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notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Mon Dec 05, 2011 8:20 am

Re: Random Stuff-_-P_o_s_T

Got a feeling that this is more wings related than KT. All texture mapping should happen in the modeling app. Also sub division/vertex weld/edge split/smoothing is best to happen in the modeling app. KT features are more a last emergency... after all KT is for rendering not modeling. So maybe wings forum is best place to start ;)
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
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koolobus

Posts: 3

Joined: Tue Mar 06, 2012 4:52 pm

Post Tue Mar 06, 2012 5:24 pm

Re: Random Stuff-_-P_o_s_T

Hi all.
I don't know is this right place for this question but I ask anyway:)
I exported model from wings 3d with kerkythea plugin.
When I open it in Kerkythea and trying to render it with textures I got weird results.
wrong_texture.jpg
Wings 3D cube

And this is how it must looks like cube is added from kerkythea insert menu
correct_texture.jpg
Kerkythea cube
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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Wed Mar 07, 2012 3:45 am

Re: Random Stuff-_-P_o_s_T

If it's a simple cube you can do it , in different ways

You can simply export a cube , remember to do Hardness on 89° and above

then simply use a seamless texture and use the cubic as the projection instead of UV .

if you have a special use like the cube is not looking the same from every side then you need to

UV the cube in Wings3D and then you need to create a texture after doing the UV.

http://youtu.be/JJbC1ruBYds

when you have it UV and done texture , just use export

then you need to use UV projection and you should be fine.
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koolobus

Posts: 3

Joined: Tue Mar 06, 2012 4:52 pm

Post Thu Mar 08, 2012 12:56 am

Re: Random Stuff-_-P_o_s_T

Thanks.
This rendering thing is all new for me:)
UV mapping did the magic:)
I think I finaly got it right below is preview image from what I rendering currently.
lõppversiooni eelvaade.png
lõppversiooni eelvaade.png (114.02 KiB) Viewed 113484 times
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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Thu Mar 08, 2012 4:40 am

Re: Random Stuff-_-P_o_s_T

Did you did a skeleton of a house and then you extracted the walls and did them ? cause i still don't know how to do a house , cause my caffe i am making and a lot more will be a pain in the ass to UV and texture as in one model , lol

It seems i cannot enlarge that attachment ](*,)
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koolobus

Posts: 3

Joined: Tue Mar 06, 2012 4:52 pm

Post Thu Mar 08, 2012 10:06 am

Re: Random Stuff-_-P_o_s_T

One thing I noticed immediately is that you need to split bigger faces to smaller sections for correct UV mapping.
I believe I did a lot of unnecessary work with it.
I think it is not avoidable part of the learning process
below is my work file with UV mappings.
Untitled.jpg
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tridem

KT-Master

Posts: 982

Joined: Tue Aug 04, 2009 9:25 pm

Location: Treviso - Italy

Post Thu Mar 08, 2012 10:26 am

Re: Random Stuff-_-P_o_s_T

:-k with such flat surfaces I wouldn't spend time with uv mapping...just apply a different color for each wall/floor/ceiling and then in KT apply the "cube" mapping and adjust the scale with the "bitmap coordinates" tool
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Towik

KT-Warrior

Posts: 179

Joined: Thu Aug 12, 2010 9:12 pm

Location: Poland

Post Thu Mar 08, 2012 11:42 am

Re: Random Stuff-_-P_o_s_T

I'm sorry but did you even try doing that before you posted ?
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